2300 AD GDW PDF

Average Rating 9 ratings Journey across the light years exploring the uncharted systems of the frontier; watch your two shadows under a double star; war against the unfathomable Kafers amid the exotic enviroments of alien worlds; ride the beanstalk down to the towering cities of Earth, the economic center of an ever expanding human civilization. Be a part of the new age in Traveller: the state-of-the-art in science fiction role-playing. History Traveller: plays against a background of Earth years after the cataclysm of the Third World War. Set in a world where nations still clash, civilization has crawled back to its pre-war levels, and then beyond.

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Average Rating 9 ratings Journey across the light years exploring the uncharted systems of the frontier; watch your two shadows under a double star; war against the unfathomable Kafers amid the exotic enviroments of alien worlds; ride the beanstalk down to the towering cities of Earth, the economic center of an ever expanding human civilization.

Be a part of the new age in Traveller: the state-of-the-art in science fiction role-playing. History Traveller: plays against a background of Earth years after the cataclysm of the Third World War. Set in a world where nations still clash, civilization has crawled back to its pre-war levels, and then beyond. The world is dominated by the Third French Empire. First contact happened long ago, and commerce with aliens in now commonplace. But exploration still goes on!

The conquest of the stars has just begun. Extensive research and analysis has produced the most accurate star map ever made.

Never before has such a monumentouts task been undertaken, either in gaming or in science fiction: over stars in over systems, on a 22" x 25" color map. Location, special type, size and magnitude are documented in a separate star catalog.

The local neighborhood of stars contains white dwarves, red giants and warm yellow stars like our own. The map extends far beyonf the furthest reaches of human settlement, into the realms of aliens and the unexplored.

Also printed on the moa are the three prinicpal trade routes of human space. Traveller: maps out the local neighborhood in detail never before accomplished, helping to make it what it was designed to be - the ultimate in playable realism.

Game Systems Playable realism. Traveller: is both at once, balancing exquisite detail with simple, accurate game systems. The heart of Traveller: is its task resolution system. With it, the referee has a plethora of examples and precedents to use in any situation, and the players have a reasonable idea of what their options will be on any given task.

Rules covers all aspects of conflict resolution, from arguments to all-out battles. Detailed character generation, starship operations and combat, and economics make Traveller: the state-of-the-art in science fiction role-playing.

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2300 AD GDW PDF

Total cost is 6. Being an advanced civilisation the skills that an individual Eber will possess will vary greatly. Not only do the skills of that Eber depend upon their actual occupation, but also on which lobe of their brain is dominant at any one time. The Eber brain is composed of six lobes, all working through a central nervous bundle and with the lobes actually being located outside the brain case this accounts for the Toughness advantage not applying to the head. No other lobe and thus both a set of other skills as well as other memory may be accessed whilst one particular lobe dominates. The Kafer are a race that suffers from a form of stress atavism that boosts their intelligence from that of virtually mindless cattle to that of highly intelligent and highly capable warriors. The primary trigger for this stress is danger or perceived danger.

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Mankind has started to spread into space, and faces its first major competition in the form of the Kafer. The basic rules mechanic was a variation of the "Task" system originally developed for Traveller, using a d10 instead of 2d6, but most of the other mechanics were original to this game. A sourcebook to convert to the rules system was planned, but GDW closed down before it was written. Only human characters were playable. The core book also included pages of detailed tables to generate new star systems to explore. Advertisement: The space combat system was its own game, with a basic version in the core rules and a greatly-expanded version in the boxed set Star Cruiser.

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