While a pleasant surprise, this wave of enthusiasm quickly strained and even temporarily overwhelmed our support capacities. As a result, we spent the better part of the next few months catching up, answering product related questions and putting the proper infrastructure Online compendiums, etc… in all three languages English, French, German to manage this better and more efficiently going forward. Starting in Q2, we began releasing expansions for the game, in a format that, for most of these expansions, differed significantly from our initial packaging plans of releasing new units, creatures, … in individual blisters. This change was the result of feedback from distributors and resellers who made it clear they did NOT look forward to supporting the blister-type of packaging we had initially envisioned. While it may not seem like much, this left us scrambling from an operations and production standpoint.
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Trump said: By pure chance, I came across a comment today where I found out that Battle Savvy was "the way to play" now. Did I miss a memo? I skipped the Heroes expansion because it has no appeal to me. Is that why I know nothing of this? I gather that "Battle Savvy" is the way Richard Borg plays the game with his gaming group, but I much prefer the impact Medieval Tactics per the base game have on the way battles play out.
But yes, with Heroes, Battle Savvy became the suggested way to play the game. Having not actually used it, I can only guess at how it affects the game.
I fully respect anyone who feels strongly that Battle Savvy is an improvement, or simply a fun, different way to play the game. The condition of support to become bold, and the condition of bold morale to battle back seemed to me to encourage this type of movement across the board. Yes, if Battle Savvy is in place, it becomes less important where ones units are in relation to other units.
Tactics across the game become more like the tactics of the Dwarven units. Eh, not a big deal to me either way. Can someone explain? With Medieval Tactics, one is always looking to attack units that cannot battle back, and if those situations do not exist on the board, battle in such a way to create them.
With Battle Savvy, the reward for breaking the formations of the opponent is far less certain, and more often than not, it will be to the advantage of the player who is attacked first, then is able to battle back, and then attack with the following turn.
This is what creates the temporary stalemates. As players get used to this, this is where I think they will be overall less aggressive. Please jump in and inform an occasional Battlelore player! But, maybe that is what people want.
Home Recent Additions Welcome Wiki. However, all this grousing strikes me as unjustified. As fledgling adventurers, heroes begin with a bare minimum of skills and artifacts to combat the enemy. Looking for beautiful books? Description It is the Middle Ages, and all of Europe is engulfed in the flames of battle as armies of French and English troops join Goblin and Dwarven mercenaries. Home Contact Us Help Free delivery worldwide.
BattleLore: Heroes Expansion : Heroes Expansion by Fantasy Flight Games Staff (2010, Game)
Trump said: By pure chance, I came across a comment today where I found out that Battle Savvy was "the way to play" now. Did I miss a memo? I skipped the Heroes expansion because it has no appeal to me. Is that why I know nothing of this?