D20 ABERRANT PDF

The aberrant is also capable of looking around corners while still maintaining cover. Tearing Sting When the aberrant makes a successful attack with his stinger, it rips the flesh of the target, causing the target to bleed , taking 1 point of damage each round. The aberrant must have the stinger customization before selecting this customization. Tentacle The aberrant grows a tentacle and gains a secondary natural attack with the tentacle that deals 1d4 points of damage. This customization can be selected up to 4 times; its benefits stack. This customization can be taken once for every five levels the aberrant possesses.

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The aberrant is also capable of looking around corners while still maintaining cover. Tearing Sting When the aberrant makes a successful attack with his stinger, it rips the flesh of the target, causing the target to bleed , taking 1 point of damage each round. The aberrant must have the stinger customization before selecting this customization.

Tentacle The aberrant grows a tentacle and gains a secondary natural attack with the tentacle that deals 1d4 points of damage. This customization can be selected up to 4 times; its benefits stack. This customization can be taken once for every five levels the aberrant possesses. The aberrant must be at least 5th level before selecting this customization.

Sidebar Of the heavy armors listed here , only stoneplate reduces a base speed of 30 ft. It seems likely that the Obese customization should reduce the speed of a character with a base speed of 30 ft. Spikes The aberrant gains the ability to loose a volley of two spikes as a standard action make an attack roll for each spike. All targets must be within 30 feet of each other. The aberrant can launch only 24 spikes in any hour period.

Tear Flesh When the aberrant has successfully grabbed a creature with its tentacles, he deals 1d6 damage per attached tentacle when target breaks free, The aberrant must have the tentacles customization before selecting this customization.

Applying venom in this way is a swift action, and the aberrant is immune to this poison. As a full-round action, the aberrant gains heavy fortification and doubles his damage reduction from transformed body, but he cannot make attacks of opportunity. The aberrant must be at least 12th level before selecting this customization.

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Aberrant d20

Setting[ edit ] Aberrant is the middle game of the Trinity Universe , and is thus the prequel to Trinity and the sequel to Adventure! Trinity details the future history of the novas, over a year span of time, while Adventure! Aside from this, it shares with many other White Wolf games a tendency to embrace "shades of gray" morality and reject the traditional superhero trope of "heroes vs. Since individuals who can do this have an imperfect understanding of quantum mechanics , their powers are limited by their subconscious and usually follow a specific "path" or are linked to a specific focus.

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