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But few operate alone, for the galaxy is too perilous a warzone for a single man or woman, even one of their standing, to face without allies.
Throughout their career, Inquisitors will form their own cadre of agents of various roles and functions in order to achieve whatever goal is put before them. These agents fall into two classes, known as Acolytes and Throne Agents. They are among the most powerful beings in the Imperium of Man after an Inquisitor himself.
Some of these agents are common tools used throughout the Imperium, including priests of the Ecclesiarchy , Astropaths , Servitors , Tech-priests of the Adeptus Mechanicus , etc. Some may be used briefly for special tasks or one-shot missions while others may serve alongside the Inquisitor for the duration of their career.
Over time, older, more experienced Inquisitors will have built an extensive network of spies and agents that make seeking out and destroying threats to the Imperium all the easier. The number and type of allies an Inquisitor surrounds himself with depends on many factors. Perhaps the greatest factor is the mission the cadre must perform. A mission involving infiltration and fact-finding requires a different range of skills than one where combat is anticipated. Thus, some cadres are made of up warriors and assassins, while others feature tech-adepts and sages.
There are, however, some Inquisitors who, for whatever reason, have less choice in their allies. Perhaps a newly ascended Inquisitor has only a small pool of allies on which to draw, or one of a more Radical bent has, by way of his viewpoint, fewer willing to aid him.
Many Inquisitors favour a small, permanent group of highly trusted allies, with a balanced range of skills, while others maintain a large pool of retainers, selecting the most appropriate on a mission-by-mission basis. An effective cadre is a tight-knit group, each member able to anticipate the thoughts and deeds of the others. Inquisitors rarely find themselves with a surplus of what they might consider friends amongst the Inquisition, for Inquisitors often end up in opposition to one another.
However, within his cadre, an Inquisitor may form relationships, even friendships, not possible otherwise. Ultimately, the cadre "belongs" to the Inquisitor rather than to the Inquisition. Furthermore, most Inquisitors gather individuals with a similar philosophical outlook to their own. Thus, the cadre is bound together by a common cause.
The tragedy is that many cadres fall apart if the Inquisitor loses his life in the execution of his duty, often finding themselves severed from the greater institution of the Inquisition. The fortunate are able to call upon other Inquisitors known to be allies of their erstwhile master, perhaps becoming part of a new cadre, but for others, a far darker end awaits.
As Acolytes, best serving the Inquisition meant following orders, no matter how difficult to understand or achieve; accepting any challenge, no matter how dangerous or deadly; and acknowledging that any true understanding of the machinations the Acolytes are involved in may never be reached. However, upon ascension to the ranks of the Inquisition itself as Trusted Acolytes, better known as Throne Agents, all of that changes, utterly and forever.
The nature of a Throne Agent is complex, but at its core, it revolves around the concepts of power, responsibility, and scale. Throne Agents possess many resources that Acolytes do not, ranging from the nearly limitless authority of the Inquisitorial Rosette to the blend of sophisticated technology and lethal skills of the Vindicare Assassin.
In addition, more is expected from a Throne Agent than from an Acolyte -- the level of responsibility grows, and the risks of failure increase commensurate with the threats Throne Agents routinely confront. For most Throne Agents, it is not enough to simply uncover a conspiracy or locate the core of a heretical cult.
Instead, Throne Agents are often solely responsible for completely rooting out the conspiracy, or are charged with the utter and complete destruction of every cult cell within a system. Throne Agents also work on a completely different scale than Acolytes. The affairs of an Inquisitor are moves in a very dangerous and complicated game played by the various factions and Ordos of the Inquisition itself. To serve as or directly with an Inquisitor is to place oneself squarely as one of the foremost pieces on the game board, and there are many both within the Inquisition and without often powerful members of the Adeptus Terra who seek to use the Throne Agents to their own ends.
No longer is it enough to merely confront the enemies of Mankind -- Throne Agents must also watch their back and prepare for the machinations of their allies.
Of the uncounted billions that constitute the multitudes of Humanity, only those marked out by the grace of the Emperor Himself are judged worthy. Common man rarely achieves more than he is born into, yet an Inquisitor rises far above the circumstance of their birth, being singled out amongst billions for a fate few can ever dream of.
Inquisitors enjoy one of the most privileged of stations in the entire galaxy, yet they are far from a master of their own fate.
Their life is instead bound up in duty and responsibility. For many, the station is a curse, a cross to bear for the sake of the Emperor and the very future of Humanity. In fact, there are those within the Ordos Calixis willing to sacrifice their eternal souls for the sake of all Mankind, such as the Oblationists , who give themselves unto Chaos that they might become a weapon against it.
For many Inquisitors, life is a series of terrible revelations as more and more horrifying truths are uncovered. Upon their ascension from an Interrogator to an Inquisitor, the individual may well discover that all they thought they knew was in fact a lie. Although the shock of such a revelation is great, the individual would not have been chosen to bear the seal had he not been judged able to withstand it.
Many do eventually go mad, unable to sustain the relentless assault upon their very sanity. These must be hunted down by their peers, lest they turn renegade and seek to destroy everything for which the Inquisition stands. Despite the fact that all Inquisitors share the same mission and bear the same burden, they are as varied in demeanour, character and appearance as the worlds from which they are drawn.
Some are ascetic and withdrawn, disdaining comfort as an example to their underlings and foes of the sacrifices made by the Emperor for the sake of Humanity. Others attire themselves in regal finery, the better to cow and impress those they move amongst. Some are outwardly pious, while others might appear irreligious to the ignorant. Some Inquisitors are militaristic while others move silently in the shadows or conduct investigations from light years away.
There follow some examples of the many and varied types to be found amongst the ranks of the Inquisition: Militant - There are those who bear the Inquisitorial Rosette who believe above all else that the only way to combat the enemies of the Imperium is to burn, blast, and scour them all wherever they may be found. Such individuals frequently extend their opinion to the wider populace, such that an entire city might be blasted from orbit simply to eradicate a mutant enclave sheltering in its sewers, or an entire orbital quay should be sent plummeting to the earth because a dozen voidsmen shared the same portentous nightmare.
Militant Inquisitors tend to shoot first and ask questions later. Many do the shooting themselves, being as adept with blade and Bolter as any veteran Imperial Guardsman. Militant Inquisitors tend to employ cadres of men and women with a similar demeanour, commonly packing as much firepower as a Space Marine Devastator Squad. They may have built up large cadres of Imperial Guardsmen, retaining their services for life as a permanent unit, often with its own uniform. Many acquire wargear of ancient and well-established pedigree, while some employ weapons of unique, unknown, or even xenos manufacture.
Conversely, some Inquisitors of a militant mindset are akin to lords general, studying strategic maps or pouring over logistical inventories. They take command of friendly forces, supervising missions from afar through vox-link and gun-cam. They time their assaults with lethal precision and order the deployment of their weapons, whether Death Cult Assassin or orbital bombardment, as an extension of their own body.
Some of these Inquisitors attain the highest of ranks, eventually leading not just small cadres of warrior-agents, but entire armies, even crusades. The line between general and Inquisitor may become blurred, for a time at least.
Investigator - An Inquisitor must have a mind as keen as a power-stiletto, and a heart as cold as the Death Cultist who wields it. For many Inquisitors, it is in the tracking down of their foe, the sifting of evidence, and the uncovering of long-dormant secrets that their calling finds its true expression. These are the arch-investigators, individuals who can smell a dirty secret from half a sector away. From the scantest of clues, they have the uncanny ability to hunt down the culpable, and bring the criminal to justice.
Inquisitors of an investigative nature surround themselves with Sages and Adepts. They often employ a vast network of specialists, and are gifted with the ability to draw upon the unique skills of all those in their employ, bringing together the disparate strands of an investigation and acting upon the truth as it is revealed.
The appearance of such an Inquisitor is often a portent of a ruthlessly thorough process and strikes such fear into the hearts of the guilty that they often flee, revealing their guilt even before an accusation is made.
The investigative Inquisitor may also rely on a number of guards, often Crusaders , for they may eschew the martial skills displayed by others of their kind. Nonetheless, even the most stooped and aged of Inquisitors have a few tricks up their sleeves, saved for the moment they must deliver the harsh judgement of the Inquisition in person—their foe at bay, with nowhere to flee.
Machinator - The Machinator is an Inquisitor who maintains the most convoluted and intricate web of contacts and agents imaginable, each of whom he controls with masterly skill as a puppeteer controlling a thousand marionettes with but a single hand. The identity of the Machinator is often withheld from those he controls, his missives and instructions passed to them by encrypted, untraceable transmission conduits or delivered by way of a dead letter drop.
The Machinator is a political animal of the highest calibre. He invariably involves himself as much with the convoluted power struggles within the Inquisition as he does with the broiling heresies of the greater Imperium. Such Inquisitors plot and scheme to manoeuvre their foes into positions of weakness, slowly infiltrating agents into enemy organisations.
Yet, even the Machinator must take to the field when his enemies arise. That is why he gathers about him a cadre of the most trusted of his agents, those he trusts above all others not to betray him. Key installations are destroyed, enemy servants slain.
The target sees his entire power base collapse around him, and through the smoke and rubble appears the form of the Machinator, Inquisitorial Rosette brandished in one hand, Bolt Pistol raised in the other. There are many within the Ordos Calixis who may be described in these terms. Those too arrogant, or ignorant, to heed such a warning make themselves a powerful enemy. To what ends Silas Marr intends to put his vast network none can say, or would dare to openly speculate.
Bombast - Inquisitors are men and women of unshakeable faith in the Emperor Deified, yet some are so consumed by their faith that they wield it as a weapon in and of itself. These firebrands often blur the line between preacher and Inquisitor, many attiring themselves in robes akin to those worn by the highest officers of the Adeptus Ministorum. A Bombast Inquisitor is quick to anger, and even quicker to denounce. He sees heresy and sin wherever he looks, and is quick to throw those he judges guilty to the pyres of justice.
Such Inquisitors recite a constant stream of holy invective, quoting passages from the holy texts and invoking the names of saints and martyrs with every breath. They are exceptionally intimidating, invoking quivering fear in the unfaithful and utter horror in the heretic. The cadres of these types of Inquisitors often include all manner of Hierophants, Exorcists and Confessors. Their links to the Ecclesiarchy may, in addition, result in them being accompanied by one or more Battle Sisters of the Adepta Sororitas , potent and zealous warriors indeed, with a fearsome reputation amongst the enemies of the Imperial Faith.
Bombasts are unsubtle individuals, with a tendency to ignore the minutiae of an investigation. This often brings them into conflict with others of the Inquisition. The arrival on a world of a bombastic Inquisitor might ruin years of work by a subtler agent. They have been known to face the most terrifying of enemies armed with little more than the word of the Emperor, and prevail.
The deeds and words of such an individual can rally an entire population to cast off a renegade governor, or to take up arms against an overwhelmingly powerful alien invasion. They often lead from the very front of the armies of the faithful, imbued with a burning faith in the God-Emperor of Mankind so fierce that it kindles similar zealousness in the hearts of all who witness it.
Judicar - The Judicar is an individual who approaches his calling in almost the exact opposite manner to the investigator. He assumes guilt, and demands evidence to the contrary. Being the prosecutor, judge, and often executioner, such individuals rarely accept any evidence placed before them that contradicts their charge.
Inquis Exterminatus (Warhammer 40,000)
Share Eisenhorn is a series of novels and short stories by Dan Abnett , following the adventures of Inquisitor Gregor Eisenhorn. Eisenhorn was a named character in the game with his own model, as was his antagonist and ally, the Daemonhost Cherubael. No other characters from the game appear, but the types of characters in the game -- Arbiters , Rogue Traders , Deathwatch Space Marines , savants, Mechanicum Magi and so on, are featured as key characters in the series. Inspired by these and the content of the game, Abnett wrote the initial trilogy, with Xenos, the first novel, released at the same time as the game. This is obviously going back always.
Open Preview See inqius Problem? Return to Book Page. Audible Download Audio Books. Rye Bread rated it it exterminztus amazing Jun 24, I am listing a lot of Roleplaying, Warhammer Fantasy and 40K items this week so please check my other auctions for more great deals. Kaj added it Sep 28, Art book, nearly no actual text, a lot of really good and hard to find pictures.
INQUIS EXTERMINATUS PDF
But few operate alone, for the galaxy is too perilous a warzone for a single man or woman, even one of their standing, to face without allies. Throughout their career, Inquisitors will form their own cadre of agents of various roles and functions in order to achieve whatever goal is put before them. These agents fall into two classes, known as Acolytes and Throne Agents. They are among the most powerful beings in the Imperium of Man after an Inquisitor himself.